Nucleotides
Nucleotides creates special nucleotide-specific displays,
including VRML representations of the base and sugar moieties.
Such displays are generally combined with various
atomic representations
and/or ribbons.
There are several ways to start
Nucleotides, a tool in the Graphics category.
Options for backbone display are:
Options for sugar display are:
- atoms/bonds
- filled (default) - VRML showing the rings as filled in.
Sugar pucker is evaluated when filled-ring representations are generated,
and ribose ring atoms outside the plane are assigned an
attribute
named pucker with values of
endo (same side as C5') or exo (opposite C5').
- tube - VRML tubes connecting the bases to the backbone;
depending on how the bases are shown, it may be helpful to
undisplay the glycosidic bond
Options for base display are:
- atoms/bonds
- filled - VRML showing the rings as filled in
- slab (default) - VRML slabs; several
further options affect this type of display
Show base orientation (true by default) means that
the positive faces of bases will be indicated with bumps.
The positive faces are those which point towards the 3' end of a
strand in right-handed A- and B-DNA.
The bumps are shown when the bases are displayed as slabs or
as filled rings with stick bonds (the filled rings must have
a thickness; with wire bonds, the rings have no thickness).
VRML representations are created for only nucleic acid residues
with displayed atoms, and are colored based on the atom coloring.
Clicking NDB Colors sets atom and ribbon colors
according to the convention used in the
Nucleic Acid Database (NDB) Atlas:
A red, T blue, C yellow, G green, and U cyan.
OK changes the display and dismisses the dialog;
Apply changes the display without dismissing the dialog.
The option Restrict OK/Apply... limits any changes
(including setting NDB Colors) to nucleotide residues in the current
selection.
Close dismisses the dialog, and
Help opens this manual page in a browser window.
VRML models are given the same model number as the corresponding molecule.
VRML models can be closed or hidden independently from the corresponding
molecule models with the
Model Panel,
or undisplayed/displayed (hidden/shown) with the command
objdisplay.
Slab Options
Further options affecting slab representations of bases are:
- Thickness (0.5 by default) - angstrom thickness
- Slab object
(box/elliptical tube/ellipsoid) - slab shape
- Hide base atoms (true/false)
- whether to hide the atoms and bonds in bases;
to show them after they have been hidden,
it is necessary to set this option to false or to use a
base display option other than slab
- Slab style (big/fat/long/skinny/custom) - a slab style
includes the values of several parameters. Only the
custom style can be edited; the values defining the other styles
are shown, but grayed out:
- Show glycosidic bond (true/false)
- whether to show the bond connecting sugar and base;
to show glycosidic bonds after they have been hidden,
it is necessary to set this option to true or to use a
base display option other than slab
Purine and Pyrimidine slab style options include:
- Anchor - name of the atom in the base to be used as an
anchor for the slab position
- Lower left - position of the slab's lower left corner (as
shown in the adjacent cartoon) in angstroms from the anchor atom position;
the first number is distance along the X-axis in the viewing coordinate system
(positive means to the right) and the second is distance along the the
Y-axis in the viewing coordinate system (negative means downward)
- Upper right - position of the slab's upper right corner (as
shown in the adjacent cartoon) in angstroms from the anchor atom position;
the first number is distance along the X-axis in the viewing coordinate system
(positive means to the right) and the second is distance along the the
Y-axis in the viewing coordinate system (negative means downward)
Thus, a virtual rectangle in the plane of the base can be defined relative
to the position of the anchor atom. For ellipsoid slabs,
the maximum width and length match the virtual rectangle,
but the corners are smoothed.
UCSF Computer Graphics Laboratory / November 2004