[Chimera-users] Feature Request: Expose rotation to python

Charlie Moad cwmoad at gmail.com
Tue Nov 29 07:01:49 PST 2005


   Thanks for all this.  It is working great!
   Now comes the inverse question which should hopefully be easy.  How
do I apply an xform to a structure to update the viewer?  Applying
rotations to the model.openState.xform seems to have no effect.  I
would like to be able to reset to the original view by doing something
like, model.openState.xform.multiply(model.openState.xform.inverse()).

Thanks,
     Charlie

On 11/28/05, Greg Couch <gregc at cgl.ucsf.edu> wrote:
> On Mon, 28 Nov 2005, Charlie Moad wrote:
>
> >     The repr of an xform shows the opengl rotation matrix.  I want to
> > get this efficiently in python, but I don't believe it is exposed.
> > Could a getter please be added returning a 4x4 tuple, so a Numeric
> > array can be trivial/efficiently made from it?  If there is a current
> > approach please let me know.
>
> The new and improved method is to use the getCoordFrame method :-) and
> the coorresponding Xform.coordFrame constructor.  I agree that it would be
> better for Python to have a method that returned a Numeric array.
>
> Example:
>
>         >>> xf = chimera.Xform.zRotation(30)
>         >>> x, y, z, o = xf.getCoordFrame()
>         >>> print "x: %s, y: %s, z: %s, o: %s" % (x, y, z, o)
>         x: 0.866025 0.5 0, y: -0.5 0.866025 0, z: 0 0 1, o: 0 0 0
>
> Using getCoordFrame would simplify PDBmatrices.matrices.xform_matrix to
> be:
>
>         rx, ry, rz, t = xform.getCoordFrame()
>         return ((rx[0], ry[0], rz[0], t[0]),
>                 (rx[1], ry[1], rz[1], t[1]),
>                 (rx[2], ry[2], rz[2], t[2]))
>
> You could do something similar to construct a Numeric array.
>
> Xforms have improved in the latest release.  Now you can easily make
> copies of matrices using the constructor:
>
>         xformprime = chimera.Xform(xform)
>
> or:
>
>         import copy
>         xformprime = copy.copy(xform)
>
> Type:
>
>         help(chimera.Xform)
>
> to see all of the methods and static methods.
>
>         Hope this helps,
>
>         Greg Couch
>         UCSF Computer Graphics Lab
>         gregc at cgl.ucsf.edu
>
>




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