[Chimera-users] independent movement
Elaine Meng
meng at cgl.ucsf.edu
Mon Mar 12 09:41:36 PDT 2007
Hi Michel,
namesel is a newer command added after version 1.2304 - get the
recent snapshot to use this command:
http://www.cgl.ucsf.edu/chimera/download.html#snapshots
The release notes for this snapshot list what has changed since 1.2304:
http://www.cgl.ucsf.edu/chimera/1.2349/docs/relnotes/snapshot.html
The links I included in previous messages were to "development"
documentation, which will always be newer than what you have
(although mostly the same if you have a recent version). The
documentation included with a download is more synchronized - you can
access and search your local copy of the documentation using the
Chimera Help menu.
-----
Elaine C. Meng, Ph.D. meng at cgl.ucsf.edu
UCSF Computer Graphics Lab and Babbitt Lab
Department of Pharmaceutical Chemistry
University of California, San Francisco
http://www.cgl.ucsf.edu/home/meng/index.html
On Mar 11, 2007, at 3:32 PM, michel dedeo wrote:
> Elaine and Tom
>
> Thanks for your help! Savepos and reset will let me do exactly what I
> want. It is good to know there are two selection commands as well.
>
> I have one more question. I can name a selection using the menu but
> when I try to use the 'namesel' command I get an error: Unrecognized
> command: "namesel". Does this command still exist?
>
> I am using production version 1 build 2304 2006/10/23 on Windows.
>
> Thanks again,
>
> Michel Dedeo
>
>
> On 3/9/07, Tom Goddard <goddard at cgl.ucsf.edu> wrote:
>> Hi Michel,
>>
>> I think Elaine's suggestion about using the savepos and reset
>> commands
>> is the best approach.
>>
>> http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/midas/savepos.html
>> http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/midas/reset.html
>>
>>
>> The "movemodel" command envisioned in a previous mailing list entry
>>
>> http://www.cgl.ucsf.edu/pipermail/chimera-users/2006-June/000843.html
>>
>> does not exist. I think I would make two simpler commands if some new
>> ones were needed that look like:
>>
>> spin #1 0.3 0.4 0.5 90 20
>>
>> (spin model number 1 about axis (.3,.4,.5) by 90 degrees over 20
>> frames)
>>
>> slide #1 5.2 8.2 3.1 20
>>
>> (translate model number 1 by (5.2,8.2,3.1) over 20 frames). These
>> would
>> work in screen coordinates by default. But using local coordinates of
>> the model or local coordinates of a second model would also be handy:
>>
>> spin #1 0.3 0.4 0.5 90 20 local #2
>>
>> (spin about axis specified in local coordinate system of model #2)
>>
>> slide #1 5.2 8.2 3.1 20 local
>>
>> (translate with vector specified in local coordinates of the model).
>>
>> These local coordinate versions allow the motion to stay the same
>> if you
>> rotate the whole scene. Neither the spin nor slide command currently
>> exists. There are move, turn, and roll commands in Chimera that have
>> more limited capabilities, only allowing rotation axes and shifts
>> to be
>> x, y, or z screen axes.
>>
>> Tom
>>
>>
>>
>>
>>
>>
>>
More information about the Chimera-users
mailing list