[Chimera-users] How to insert a morph into a movie command file?

Elaine Meng meng at cgl.ucsf.edu
Mon Nov 23 12:09:29 PST 2015


Hi Christina,
If you are talking about atomic structures, there IS a “morph” command to create the morph trajectory, and a “coordset” command to play frames of the trajectory.  You could use both in the script, but it would be more efficient to just save a session with the morph already created.  Then you could just reopen the session and run the script with “coordset” instead of regenerating the morph each time.  The “morph” command has been in Chimera for quite a while.
<http://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/midas/morph.html>
<http://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/midas/coordset.html>

There is an example script with both “morph” and “coordset” along with the resulting movie in our Animation Gallery.  See “Ball-and-socket motion”:
<http://www.rbvi.ucsf.edu/chimera/animations/animations.html#trmovie>

If you are talking about morphing density maps, it is implemented as the command “vop morph”:
<http://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/midas/vop.html#morph>

I hope this helps,
Elaine
----------
Elaine C. Meng, Ph.D. 
UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
Department of Pharmaceutical Chemistry
University of California, San Francisco

> On Nov 23, 2015, at 10:49 AM, Christina Bourne <bournecr at yahoo.com> wrote:
> 
> Dear all,
> Is there a straightforward way to insert a morph within a larger movie?  We are working from command scripts but see that the command "morph" is not recognized.
> Any help is appreciated,
> Christina





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