[Chimera-users] POV-Ray surface color
Eric Pettersen
pett at cgl.ucsf.edu
Tue Nov 17 11:49:30 PST 2020
Hi Greg,
I believe the problem is that the meshes are composed of lines, and the lines don't get lit properly by POVray, basically because they don't have normals. You would probably have better success with semi-transparent solid surfaces than mesh surfaces.
--Eric
Eric Pettersen
UCSF Computer Graphics Lab
> On Nov 15, 2020, at 10:33 AM, Greg Williams <gregoryw at comcast.net> wrote:
>
>
> I am rendering a two-submit protein, split, with different colored mesh surfaces on the subunits. If I render to an image with Chimera, the surfaces appear in the colors assigned. If I render with POV-Ray, both mesh surfaces render as black. I assigned the colors using MSMS surface attributes with color sources as "atoms", using the color well in the Component Atom Attributes panel.
>
> Where in the literature should I read to sort this out?
>
> Thanks!
>
>
>
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