[chimerax-users] animations

Giorgio Luciano giorgio.luciano at gmail.com
Thu Mar 9 11:44:17 PST 2017


Thanks for the info and sorry for my late reply. I generally export using
x3d what I was thinking about is, how can someone export the single model
for an animation ? As an example if I make wiggle a molecule play (wiggle
#0 24-67,68-119,123-244,267-286,290-355,356-387 200 ) may I export in batch
the molecules for the single frame ?
Any help will be greatly appreciated :)

Il giorno lun 6 mar 2017 alle ore 18:57 Elaine Meng <meng at cgl.ucsf.edu> ha
scritto:

>
> > On Mar 6, 2017, at 6:21 AM, Giorgio Luciano <giorgio.luciano at gmail.com>
> wrote:
> >
> > Hello ! In the effort to create a more integrated pipeline with vastly
> used 3d software (I use mainly C4D and modo) is there a way to export
> animation from chimera in a format that other software can interpret. To
> make an example. If I wiggle a molecule in chimera, can I export the
> animation in a format that does not lot this info ? And eventually are
> there plan to create this feature in chimeraX ?
> > Giorgio
>
> Hi Giorgio,
> Chimera supports several export formats, see “File… Export Scene” in the
> menu or the “export” command.
>
> <http://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/export.html>
> <http://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/midas/export.html>
>
> However, these are for individual conformations, not for a whole
> animation, so you’d have to export at each step.
>
> Although ChimeraX is in early development, currently the “save” command
> formats include STL and X3D.  The command “save formats” lists all the
> formats that can be saved.
>
> <http://rbvi.ucsf.edu/chimerax/docs/user/commands/save.html>
>
> These may be subject to the same limitations mentioned in the Chimera
> manual links above.
>
> I hope this helps,
> Elaine
> ----------
> Elaine C. Meng, Ph.D.
> UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
> Department of Pharmaceutical Chemistry
> University of California, San Francisco
>
>
>
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