[chimerax-users] Showing waters changes lighting
Elaine Meng
meng at cgl.ucsf.edu
Fri Dec 18 15:41:37 PST 2020
Hi Daniel,
After showing waters, can you restore the desired appearance with "light soft shad f" or "light full shad f"? I'm guessing no...
Other guesses are that it's either a graphics bug or some of the waters are extremely far away in the back making the visible scene dimensions change drastically, changing the position of the depth-cueing ramp and other lighting-related calculations.
One reason I thought of scene-depth change is that the silhouettes are shown when the objects are some fraction of the total depth apart, and in your after-water pictures, there are many fewer silhouettes, suggesting the overall depth is now huge. See "graphics silhouette"
<https://rbvi.ucsf.edu/chimerax/docs/user/commands/graphics.html#silhouettes>
However to really figure it out we would probably need to you use Help... Report a Bug and attach a session that exhibits the problem.
I hope this helps,
Elaine
-----
Elaine C. Meng, Ph.D.
UCSF Chimera(X) team
Department of Pharmaceutical Chemistry
University of California, San Francisco
> On Dec 18, 2020, at 2:44 PM, Daniel Asarnow <asarnow at msg.ucsf.edu> wrote:
>
> Hi all,
> I have a few maps and models loaded, which have a couple hundred water molecules. When I display all the waters using 'show :HOH' the lighting changes. It makes "soft" look like "flat" and creates what looks like more ambient reflection in "full" or "simple." I embedded some screenshots below.
>
> My guess is something about a depth or lighting calculation is affected by all the waters, does anyone recognize what setting would need to change to correct this?
>
> Soft, shadows false:
> <image.png>
> Same after show :HOH
> <image.png>
> Full, shadows false
> <image.png>
> Same after show :HOH
> <image.png>
>
> Best,
> -da
More information about the ChimeraX-users
mailing list