[chimerax-users] Turntable rotation

Elaine Meng meng at cgl.ucsf.edu
Fri May 15 12:40:55 PDT 2020


Hi Brandon,
I'm not sure what you gave as the axis of rotation in the "roll" (or "turn") command, but it can be any vector, specified in either the "laboratory" coordinate system or that of the model.

<http://rbvi.ucsf.edu/chimerax/docs/user/commands/roll.html>
<http://rbvi.ucsf.edu/chimerax/docs/user/commands/pointspec.html#vector>

I hope this helps,
Elaine
-----
Elaine C. Meng, Ph.D.                       
UCSF Chimera(X) team
Department of Pharmaceutical Chemistry
University of California, San Francisco

> On May 15, 2020, at 10:37 AM, Scott, Brandon L. <Brandon.Scott at sdsmt.edu> wrote:
> 
> I would like to create an animation where the camera is spun around at a constant azimuthal angle so the object appears to spin on a tabletop. Currently, when I use roll, when it spins to the backside I see underneath the model rather than remaining on top.
> 
> Any help is greatly appreciated.
> -Brandon
> 



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