[chimerax-users] Displaying silhouette around specific visual elements

Andre LB Ambrosio andre at ifsc.usp.br
Tue Mar 30 15:11:18 PDT 2021


Dear Elaine, that is excellent! It is the visual effect I was looking for
indeed.
Thank you very much for this and thank you Tom for the very detailed
response and for the feature request ticket.
Andre.

Em ter., 30 de mar. de 2021 às 15:59, Elaine Meng <meng at cgl.ucsf.edu>
escreveu:

> Hi Andre,
> Sometimes you can approximately "fake" this effect by using the selection
> outline.  It is not the same, however, as silhouettes; it will only go
> around the outside perimeter of the selected item(s).  For example, if I
> have a molecule inside a map surface, I can make the surface transparent,
> select the atomic structure, and make the selection outline color black
> etc. as in these commands, resulting in the appearance in the attached
> image.
>
> open 2gbp
> molmap protein 8
> trans 70
> view
> set bgColor white
> select @*
> graphics selection color black
>
> I hope this helps,
> Elaine
> -----
> Elaine C. Meng, Ph.D.
> UCSF Chimera(X) team
> Department of Pharmaceutical Chemistry
> University of California, San Francisco
>
>
>
>
> On Mar 25, 2021, at 8:23 PM, Tom Goddard <goddard at sonic.net> wrote:
>
> Hi Andre,
>
>  It is not currently possible to display silhouettes on some models and
> not others.
>
>  Several people have wanted this but I think it is complex to achieve.
> The silhouettes show boundaries where the depth in the entire scene changes
> abruptly.  In order to have per-model silhouettes the ChimeraX GPU shader
> programs would need to compute an additional depth buffer separately for
> each model.  Also the silhouette edges are not currently drawn at a
> specific depth.  If per-model silhouettes were supported a stick model with
> silhouettes beneath a transparent surface needs to draw the silhouettes
> under the transparent surface so knowing the depth of the silhouette edge
> becomes important.  When not using silhouettes the shader programs need to
> not compute the extra per-model depth buffers otherwise it would slow
> down rendering even when not being used.  Adding these additional
> complexities to already complex graphics rendering shader programs have so
> far made this feature out of reach for our one graphics rendering
> developer (me).
>
>  I made a feature request for per-model silhouette edges and perhaps in
> the future we will find a simpler way to implement it that makes it
> feasible.
>
> https://www.rbvi.ucsf.edu/trac/ChimeraX/ticket/4420
>
>  Tom
>
> On Mar 25, 2021, at 10:09 PM, Andre LB Ambrosio <andre at ifsc.usp.br> wrote:
>
> Dear all,
>
> I wonder if it's possible to display silhouettes selectively in the same
> figure; for instance, displaying silhouettes only on structure
> representation (around sticks, spheres, cartoons and so on), but not around
> the maps or volumes that surround them.
> Many thanks in advance,
>
> Andre
> _
>
>

-- 
Andre LB Ambrosio
Associate Professor, IFSC/USP - Brazil
www.ifsc.usp.br/alba
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