[chimerax-users] Trajectory computation slowing down overtime
Eric Pettersen
pett at cgl.ucsf.edu
Mon Jun 13 09:43:50 PDT 2022
Hi Shubham,
Defining those geometric objects creates models. Are you closing those models at the end of each frame?
--Eric
Eric Pettersen
UCSF Computer Graphics Lab
> On Jun 11, 2022, at 11:21 PM, Shubham Devesh Ramgoolam via ChimeraX-users <chimerax-users at cgl.ucsf.edu> wrote:
>
> I just wanted to specify that I am using the nogui mode of chimeraX for the computation.
> Shubham.
>
> From: Shubham Devesh Ramgoolam
> Sent: June 12, 2022 1:38 AM
> To: chimerax-users at cgl.ucsf.edu <chimerax-users at cgl.ucsf.edu>
> Subject: Trajectory computation slowing down overtime
>
> Hi all,
> I hope you are doing well.
>
> I have a Python script for analyzing specific residue pairs for every frame in a trajectory.
> It does so, by using 2 for loops:
> For frame in list_frames:
> Set current frame to frame
> For pair in specific_residue_pairs:
> Do computation
>
> The computation involves defining geometric objects(centroids, axes, planes) and performing calculations with them(distance, angles).
> The issue here is that as we move further in list_frames, the computation takes longer and longer. There is a somewhat linear increase in computation time, as illustrated below:
>
> <E0E35EA38D4345BE98A480EB08BE8CEC.png>
>
> Is there a way to maintain the same computation time for every frame in the trajectory?
>
> Regards,
> Shubham Ramgoolam
> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for Windows
>
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