|
zAlign
|
zAlign (
self,
p0,
p1,
)
|
|
getTranslation
|
getTranslation ( self )
|
|
lookAt
|
lookAt (
self,
eye,
at,
up,
)
|
|
getRotation
|
getRotation ( self )
|
|
getCoordFrame
|
getCoordFrame ( self )
|
|
rotation
|
rotation (
self,
xyz,
angle,
)
|
|
premultiply
|
premultiply ( self, op )
|
|
zRotate
|
zRotate ( self, angle )
|
|
translate
|
translate ( self, xyz )
|
|
getOpenGLMatrix
|
getOpenGLMatrix ( self )
|
|
zRotation
|
zRotation ( self, angle )
|
|
xRotate
|
xRotate ( self, angle )
|
|
xRotation
|
xRotation ( self, angle )
|
|
multiply
|
multiply ( self, op )
|
|
translation
|
translation ( self, xyz )
|
|
coordFrame
|
coordFrame (
self,
x,
y,
z,
origin,
orthogonalize,
)
|
|
identity
|
identity ( self )
|
|
xform
|
xform (
self,
r00,
r01,
r02,
t03,
r10,
r11,
r12,
t13,
r20,
r21,
r22,
t23,
orthogonalize,
)
|
|
rotate
|
rotate (
self,
xyz,
angle,
)
|
|
yRotation
|
yRotation ( self, angle )
|
|
yRotate
|
yRotate ( self, angle )
|
|
isIdentity
|
isIdentity ( self )
|
|
makeOrthogonal
|
makeOrthogonal ( self, modify )
|
|