[chimerax-users] Chimera-Animation equivalent utility/command
Ray Y.-R. Wang
wangyr at msg.ucsf.edu
Fri May 1 15:10:40 PDT 2020
Dear Elaine,
Thank you for the prompt reply. This is very helpful. I was mostly thinking
to save multiple figures' settings in one ChimeraX session. I guess a
simple solution for me is to save each figure as different ChimeraX session
files.
Thanks again. The "view" command you mentioned can be very useful for
making movies -- I will need it soon!
Best,
Ray
On Fri, May 1, 2020 at 3:04 PM Elaine Meng <meng at cgl.ucsf.edu> wrote:
> Dear Ray,
> Sorry no, currently ChimeraX has neither scene saving nor an Animation
> graphical interface where these scenes can be used as checkpoints.
>
> However, ChimeraX does include the ability to save "views" which include
> positions of everything, but not their coloring or display settings. You
> can save and restore views with the "view" command, and the named views are
> included in saved session files.
>
> You can definitely create very nice animations with ChimeraX command-file
> (.cxc file) scripting using "view" "2dlabels" and various movement
> commands, as listed in the Making Movies page in the User Guide:
> <http://rbvi.ucsf.edu/chimerax/docs/user/movies.html>
>
> The Making Movies page also includes links to ChimeraX movie-making
> tutorials and the "morph movie" feature highlight. Several of the feature
> highlights include the .cxc files used to make them.
>
> I hope this helps,
> Elaine
> -----
> Elaine C. Meng, Ph.D.
> UCSF Chimera(X) team
> Department of Pharmaceutical Chemistry
> University of California, San Francisco
>
>
> > On May 1, 2020, at 2:48 PM, Ray Y.-R. Wang <wangyr at msg.ucsf.edu> wrote:
> >
> > Dear all,
> > I have been searching for the equivalent function in ChimeraX for the
> Animation functionality (under Tools/Utilities) in Chimera, where we can
> save many checkpoints as "scenes" in one Chimera session. I am wondering
> whether there's a command-line equivalent thing in ChimeraX I can adapt.
> > Thanks so much!
> > Best,
> > Ray
>
>
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