Opened 18 months ago

Closed 4 days ago

#15638 closed enhancement (fixed)

RFE: Port the Chimera lighting GUI

Reported by: Zach Pearson Owned by: Zach Pearson
Priority: moderate Milestone:
Component: General Controls Version:
Keywords: Cc:
Blocked By: Blocking:
Notify when closed: Platform: all
Project: ChimeraX

Description

We're closer than ever to releasing our new raycasting rendering mode. We started this project with better lighting in mind, so I expect that users will want to change the lighting often depending on the model they're looking at. The lighting command is not too intuitive to use; without the center of rotation model up it's hard to know your orientation in the world, then even after you get your bearings you as the user have to know how to angle the light vector relative to your model with the command 'lighting direction x,y,z'. The lighting GUI from Chimera was really intuitive, and I think users will have a better experience using it than the command.

Attachments (1)

Screenshot 2024-07-19 at 11.57.54.png (349.9 KB ) - added by Zach Pearson 18 months ago.
There's a pretty good prototype in the existing (but not installed by default) lighting_gui bundle

Download all attachments as: .zip

Change History (4)

comment:1 by Eric Pettersen, 18 months ago

Component: GraphicsGeneral Controls

by Zach Pearson, 18 months ago

There's a pretty good prototype in the existing (but not installed by default) lighting_gui bundle

comment:2 by Zach Pearson, 4 days ago

Owner: changed from Greg Couch to Zach Pearson

comment:3 by Zach Pearson, 4 days ago

Resolution: fixed
Status: assignedclosed

I pushed a releasable version over the winter holiday.

Note: See TracTickets for help on using tickets.